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The most interesting elements here were the ambiance and emotion.
#IS SURVIVE THE NIGHTS ONLY MULTIPLAYER MOVIE#
I gained the biggest inspiration from the movie I Am Legend. Min-gyu: Games that inspired me most were The Forest and They Are Billions. What motivated you to combine so many different genre elements into Night of the Dead? The game is a mixture of survival, resource-gathering, strategy, and defense genres where players must efficiently collect resources during limited times while managing various defenses. In order to create defense facilities, players collect a wide range of resources spread across the fields but the presence of zombies won’t make this easy. The game has elements of strategy by allowing you to collect and manage resources to create buildings and traps. Min-gyu: Night of the Dead is a multiplayer game where you fight to survive against zombies.
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How would you describe Night of the Dead? Also, since we were using Unreal Engine's game framework out of the box, we let the engine take care of the game’s structure and completely directed our attention on developing the game based on our design goals. The reason we were able to focus on game design is because of Unreal Engine, which enabled us to achieve a consistent graphics quality.
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We then solely focused on development with the goal of launching on Steam as quickly as possible, without relying on networking, PR, or marketing. In addition, the versatility of indie games and various experimental content offered in Early Access mixed well and allowed us to gain positive results.ĭuring the early stages of development, we analyzed a number of references and knew that users would be receptive to a fun game. Min-gyu: I think a straightforward concept that clearly communicates the design intent of the game and focusing the development on raising the quality of that design were contributing factors. Given your small team and relatively short development time, what do you attribute the positive results to? Users’ responses have also been very positive as well. Night of the Dead quickly became one of Steam's popular new releases and top sellers. We eventually gained confidence that we could create our own game, and that led us to officially pursue this path. We studied and worked on personal projects, taking advantage of numerous learning resources and samples offered by Epic Games. When we previously worked together, we formed an Unreal Engine study group in order to hone our development skills. Jackto Studios CEO Lee Min-gyu: Jackto Studios is a team of two devs with one focusing on programming and the other taking charge of art and game design.